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개발 프로그램/Open ID3Tag Library에 해당되는 글 1건
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Open ID3Tag Library
Intro
Project : Open ID3Tag Library
Language : Standard C++
License : LGPL
Source : https://bitbucket.org/und3rs/open-id3tag-library/src/master/
Support Version : ID3v11, ID3v2, ID3v2.2, ID3v2.3, ID3v2.4
Support Info : All Frame ID (see http://id3.org/)
support Unicode.
Comment : Extract ID3Tag information from the Media File.
Include: test program(ID3C.exe), Source Code
Usage
[How to use]
MetadataInfo::ID3::ID3Tag id3Tag;
// open media file
if (id3Tag.Open("C:\media.mp3") == true) {
// check if the title information exist.
if (id3Tag.ContainsInfo(MetadataInfo::ID3::TITLE) == true) {
// get the title information value in string type.
wcout << "Title: " << id3Tag.GetStringValue(MetadataInfo::ID3::TITLE) << endl;
}
// empty string is returned, if the information not exist.
wcout << "Band: " << id3Tag.GetStringValue(MetadataInfo::ID3::BAND) << endl;
// you can use the string type frame id.
wcout << "Year: " << id3Tag.GetStringValue(L"YEAR") << endl;
// use the GetBinaryValue method for extract binary frame data.
long frameDataSize = id3Tag.GetBinarySize(MetadataInfo::ID3::COVER_IMAGE);
char * buffer = (char *)malloc(frameDataSize);
id3Tag.GetBinaryValue(MetadataInfo::ID3::COVER_IMAGE, buffer, frameDataSize);
// please read the ID3 Spec(http://id3.org) for treat binary value data.
// for extract image data in the file....
long imageDataSize = 0;
const char * imageData = id3Tag.GetBinaryImage(buffer, frameDataSize, imageDataSize);
ofstream SaveFile(L"CoverImage.jpg", ios_base::out | ios_base::binary);
SaveFile.write(imageData, imageDataSize);
SaveFile.close();
}
// release resources
id3Tag.Close();
사용법은 코드를 참고하시면 됩니다. :)
ID3C.exe (TestProgram)
C:\>id3c.exe media.mp3
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